Crate carboxyl [−] [src]
Carboxyl provides primitives for functional reactive programming in Rust. It draws inspiration from the Sodium libraries and Push-Pull FRP, as described by Elliott (2009).
Overview
Functional reactive programming (FRP) is a composable and modular abstraction for creating dynamic and reactive systems. In its most general form it models these systems as a composition of two basic primitives: streams are a series of singular events and signals are continuously changing values.
Carboxyl is an imperative, hybrid push- and pull-based implementation of FRP. Streams and the discrete components of signals are data-driven, i.e. whenever an event occurs the resulting changes are propagated to everything that depends on it.
However, the continuous components of signals are demand-driven. Internally, Carboxyl stores the state of a signal as a function. This function has to be evaluated by consumers of a signal to obtain a concrete value.
Nonetheless, Carboxyl has no explicit notion of time. Its signals are functions that can be evaluated at any time, but they do not carry any inherent notion of time. Synchronization and atomicity is achieved by a transaction system.
Functional reactive primitives
This library provides two basic types: Stream
and Signal
. A stream is a
discrete sequence of events, a signal is a container for values that change
(discretely) over time.
The FRP primitives are mostly implemented as methods of the basic types to ease method chaining, except for the various lifting functions, as they do not really belong to any type in particular.
In addition, the Sink
type allows one to create a stream of events by
sending values into it. It is the only way to create a stream from scratch,
i.e. without using any of the other primitives.
Usage example
Here is a simple example of how you can use the primitives provided by Carboxyl. First of all, events can be sent into a sink. From a sink one can create a stream of events. Streams can also be filtered, mapped and merged. One can e.g. hold the last event from a stream as a signal.
use carboxyl::Sink; let sink = Sink::new(); let stream = sink.stream(); let signal = stream.hold(3); // The current value of the signal is initially 3 assert_eq!(signal.sample(), 3); // When we fire an event, the signal get updated accordingly sink.send(5); assert_eq!(signal.sample(), 5);
One can also directly iterate over the stream instead of holding it in a signal:
let mut events = stream.events(); sink.send(4); assert_eq!(events.next(), Some(4));
Streams and signals can be combined using various primitives. We can map a stream to another stream using a function:
let squares = stream.map(|x| x * x).hold(0); sink.send(4); assert_eq!(squares.sample(), 16);
Or we can filter a stream to create a new one that only contains events that satisfy a certain predicate:
let negatives = stream.filter(|&x| x < 0).hold(0); // This won't arrive at the signal. sink.send(4); assert_eq!(negatives.sample(), 0); // But this will! sink.send(-3); assert_eq!(negatives.sample(), -3);
There are some other methods on streams and signals, that you can find in their respective APIs.
Note that all these objects are Send + Sync + Clone
. This means you can
easily pass them around in your code, make clones, give them to another
thread, and they will still be updated correctly.
You may have noticed that certain primitives take a function as an argument. There is a limitation on what kind of functions can and should be used here. In general, as FRP provides an abstraction around mutable state, they should be pure functions (i.e. free of side effects).
For the most part this is guaranteed by Rust's type system. A static
function with a matching signature always works. A closure though is very
restricted: it must not borrow its environment, as it is impossible to
satisfy the lifetime requirements for that. So you can only move stuff into
it from the environment. However, the moved contents of the closure may also
not be altered, which is guaranteed by the Fn(…) -> …)
trait bound.
However, both closures and functions could still have side effects such as
I/O, changing mutable state via Mutex
or RefCell
, etc. While Rust's type
system cannot prevent this, you should generally not pass such functions to
the FRP primitives, as they break the benefits you get from using FRP.
(An exception here is debugging output.)
Modules
lift |
Lifting of n-ary functions. |
Macros
lift! |
Structs
Signal |
A continuous signal that changes over time. |
SignalMut |
Signal variant using inner mutability for efficient in-place updates. |
Sink |
An event sink. |
Stream |
A stream of events. |