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// Copyright 2015 Till Höppner
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

//! Common structures to represent the actual log data in memory.
//! These will be used by all formats for encoding and decoding.

/// A whole log, in memory. This structure does not specify its
/// use. It may represent a private query, or the log of a channel.
pub struct Log {
    pub entries: Vec<Event>
}

/// All representable events, such as messages, quits, joins
/// and topic changes.
#[derive(Debug, RustcEncodable, RustcDecodable)]
pub enum Event {
    Connect {
        time: i64
    },
    Disconnect {
        time: i64
    },
    Msg {
        from: String,
        content: String,
        time: i64
    },
    Action {
        from: String,
        content: String,
        time: i64
    },
    Join {
        nick: String,
        channel: String,
        mask: String,
        time: i64
    },
    Part {
        nick: String,
        channel: String,
        mask: String,
        reason: String,
        time: i64
    },
    Quit {
        nick: String,
        mask: String,
        reason: String,
        time: i64
    },
    Nick {
        old: String,
        new: String,
        time: i64
    },
    Notice {
        nick: String,
        content: String,
        time: i64
    },
    Kick {
        kicked_nick: String,
        kicking_nick: String,
        kick_message: String,
        time: i64
    },
    Topic {
        topic: String,
        time: i64
    },
    TopicChange {
        new_topic: String,
        time: i64
    },
    Mode {
        time: i64
    }
}