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diff --git a/HACKING.md b/HACKING.md new file mode 100644 index 0000000..9c8eb17 --- /dev/null +++ b/HACKING.md @@ -0,0 +1,45 @@ +This theme uses node-sass/libsass to process the various .scss files. Never edit any of the .css files manually. + +#### Editing the CSS based themes in the `common` directory (cinnamon, gnome-shell, gtk-3.0) + +* Install `nvm` (https://github.com/creationix/nvm) + +* Close and reopen your terminal + +* Run `nvm i` and `npm i` from this directory + +* Install `gulp` with `npm i -g gulp` + +* Edit the `common/*/sass/*.scss` files + +* Regenerate all .css files by executing `gulp` from the directory containing `gulpfile.js`. Alternatively execute `gulp --cwd` from any subdirectory containing a folder called `sass` to regenerate the .css files within that specific subdirectory only. + +-- + +#### Editing the GTK 2 themes + +* Go to `common/gtk-2.0` + +* The colors and includes are defined in `gtkrc`, `gtkrc-dark` and `gtkrc-darker` for each theme variant + +* `main.rc` contains the major part of the theme + +* `panel.rc` contains the panel styling for XFCE and Mate + +* `apps.rc` contains some application specific rules + +Because this theme is heavily based on the pixmap engine, a lot of the styling comes from the images in the `assets` and `assets-dark` folders. Don't edit these images directly. See the next section. + +-- + +#### Editing the images for the GTK 2 and GTK 3 themes + +* Go to the `common/gtk-2.0` or `common/gtk-3.0/$gtk-version` directory + +* Open the `assets.svg` or `assets-dark.svg` file in inkscape. Each object in the .svg file corresponds to an image in the `assets` or `assets-dark` folder + +* Find the object you want to edit and make your changes. Important: Don't change the obejct id! + +* Save `assets.svg` and delete the images corresponding to the edited .svg objects from the `assets` folder (or just delete everything in the `assets` folder) + +* Run `./render-assets.sh` or `./render-dark-assets.sh` from a terminal |