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authorHorst31802016-04-05 16:19:46 +0200
committerHorst31802016-04-05 16:23:55 +0200
commit428f89c38c8a7ccef31085710bb7a19a3293625a (patch)
tree80ac03f70c5fc500441a31d09c7ead328cab4301 /common/gtk-2.0
parentbf1883a538acbc4cdc80bf823932e3c451904116 (diff)
downloadsolarc-theme-428f89c38c8a7ccef31085710bb7a19a3293625a.tar.gz
solarc-theme-428f89c38c8a7ccef31085710bb7a19a3293625a.tar.xz
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-#### Editing the theme
-
-* The Colors and includes are defined in `gtkrc`, `gtkrc-dark` and `gtkrc-darker` for each theme variant.
-* `main.rc` contains the major part of the theme
-* `panel.rc` contains the panel styling for XFCE and Mate
-* `apps.rc` contains some application specific rules
-
-Because this theme is heavily based on the pixmap engine, a lot of the styling comes from the images in the `assets` and `assets-dark` folders. Don't edit these images directly. Instead do the following
-
-* Open the `assets.svg` or `assets-dark.svg` file in inkscape. Each object in the .svg file corresponds to an image in the `assets` and `assets-dark` folder.
-
-* Find the object you want to edit and make your changes. Important: Don't change the obejct id.
-
-* Save `assets.svg` or `assets-dark.svg` and delete the images corresponding to the edited .svg objects from the `assets` or `assets-dark` folder (or just delete everything in the `assets` or `assets-dark` folder).
-
-* Run `./render-assets.sh` or `./render-dark-assets.sh` from a terminal.