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authorHorst31802015-09-29 16:39:07 +0200
committerHorst31802015-09-29 16:39:07 +0200
commit5b8685740b7ce7366aad559802cc51d7ccfceacb (patch)
tree97ce7ee4f449da7d0fab9f997b9927b199444c34 /common/gtk-2.0
parent67979ecc32b9c93fe82542aeb1e2a7f8c2b9537c (diff)
downloadsolarc-theme-5b8685740b7ce7366aad559802cc51d7ccfceacb.tar.gz
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update READMEs
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+#### Editing the theme
+
+* The Colors and includes are defined in `gtkrc`, `gtkrc-dark` and `gtkrc-darker` for each theme variant.
+* `main.rc` contains the major part of the theme
+* `panel.rc` contains the panel styling for XFCE and Mate
+* `apps.rc` contains some application specific rules
+
+Because this theme is heavily based on the pixmap engine, a lot of the styling comes from the images in the `assets` and `assets-dark` folders. Don't edit these images directly. Instead do the following
+
+* Open the `assets.svg` or `assets-dark.svg` file in inkscape. Each object in the .svg file corresponds to an image in the `assets` and `assets-dark` folder.
+
+* Find the object you want to edit and make your changes. Important: Don't change the obejct id.
+
+* Save `assets.svg` or `assets-dark.svg` and delete the images corresponding to the edited .svg objects from the `assets` or `assets-dark` folder (or just delete everything in the `assets` or `assets-dark` folder).
+
+* Run `./render-assets.sh` or `./render-dark-assets.sh` from a terminal.